Mo and Simon at the Droidcon in Berlin 2013

BERLIN, Droidcon

„Since 2010 we are working on an Augmented reality framework for Android called DroidAR to create one of the most advanced products for the creation of AR applications. We organize software labs at the RWTH Aachen university and gained a lot experience through the developed applications which are all based on our framework. We are using a composition system to process the input from the available sensors together with the localization and orientation data from the computer vision algorithms. The framework supports location based AR via GPS in combination with a step detection algorithm for very accurate positioning. In addition we use computer vision for localization. Simultaneous localization and mapping (SLAM) allows the centimeter accurate calculation of the devices position. It also enables us to detect the users surroundings in 3D like walls or specific objects. This allows completely new application scenarios like realistic augmentation and 3D object detection. Furthermore we created a multiplayer component for real time collaborative application and game scenarios which are especially important for Augmented Reality applications. The rendering and logic components are fully separated and exchangeable from the AR components. The default rendering implementation is based on the JMonkey Engine which is a shader-based game engine using OpenGL ES 2. It provides a fully integrated SDK for professional game and application development maintained by a very large, active development team and applications can be developed and tested directly on the development machine which allows very efficient development cycles.“ – Mostafa Akbari and Simon Heinen, founders of bitstars

 

For more information you can have a look at the presentation files below:

 

Or see here for the bitstars slides from the Droidcon Berlin.
Posted in Allgemein, AR, Augmented Reality, droidAR and tagged , , , , .